local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 19024
L0_1.ActorAlias = "19024"
L1_1 = {}
L1_1.q1902402 = 1902402
L1_1.q1902401 = 1902401
L1_1.q1902406 = 1902406
L1_1.q1902403 = 1902403
L1_1.q1902407 = 1902407
L1_1.q1902404 = 1902404
L1_1.q1902408 = 1902408
L1_1.q1902405 = 1902405
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1023
L2_1.alias = "Npc1023"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1023Data = L2_1
L2_1 = {}
L2_1.id = 1023
L2_1.alias = "Npc1023"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1023Data1 = L2_1
L2_1 = {}
L2_1.id = 1023
L2_1.alias = "Npc1023"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1023Data2 = L2_1
L2_1 = {}
L2_1.id = 1023
L2_1.alias = "Npc1023"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1023Data3 = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.alias = "Q19024Trigger"
L2_1.script = "Actor/Gadget/Q19024Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1902401CY"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q19024Trigger_ = L2_1
L0_1.Datas = L1_1
return L0_1
